Katie Salen co-authors of Rules of Play
Eric Zimmerman co-authors of Rules of Play
Jane McGonigal author Reality is Broken
Ernest Adams author Game Mechanics: Advanced Game Design
Electronic Arts (EA)
Sony Computer Entertainment
Disney Interactive and Disney Mobile Studios
Plain Vanilla Games
Game learning studios:
Quest to Learn
keywords for Katie Salen game designer, author Rules of Play
Game concept, Game mechanics, Meaningful play, Game Theory, Digital game, Systems of Information, Rules, Emergent Systems, Narrative Play, User experience.
keywords for Jane McGonigal game designer, author Reality is Broken
Game concept, Gamification, Multiplayer, Alternate reality games, Collective Intelligence, Motivation games, Gameplay.
Keywords for Niantic, games Pokemon Go, Ingress
Augment reality, location based games, Mechanics, User experience, User interface, Game Narratives, Entertainment games, mobile game experience.
Keywords for Etermax game, games Trivia Crack, Trivia Crack Kingdom
Trivia games, user experience, user interface, puzzle game, entrainment game, Game mechanics.
Definition of your practice
What does your practice mean?
Creating an entertainment mobile game with a learning and encouraging component to learn history, using g modern gamу mechanics.
Creating entertainment game that encourages players to learn history and impacts positively on the player’s real world.
The focus of my practice:
Entertainment games, Game mechanics and user experience and user interface, puzzle game, mobile game.
The statement about practice:
Using different aspects of game theory and game mechanics to influence a player’s motivation to learn.
The aim of my practice
Creating a game that motivates a player to learn about history.
- Influence (motivate) the player through the gaming experience
- Creating a game concept
- Promoting alternate reality games
- Defining mechanics in relation to elements of the game system
What is your practice asking?
Researching the audience and social benefits, requirements, new market opportunities and etc.
What mechanics can be used to motivate players for out of the game activity?
What visuals can help engage users?