The most important in game development is the hidden mechanisms behind the face of the game, which control what is happening on the screen. It makes the game holistic, harmonious, deep and, therefore, interesting. That’s what I’m going to try to describe hire. I will focus on the game idea, metagame and game mechanics all this above describe the idea of meaningful play. It is also worth point at the game atmosphere which is closely connected with the plot of the game.
The research determined that the main component in the development of a game is the formation of the main idea since it determines the meaning of everything. The idea is what we want to convey to the player through a game design, art design and the plot.
It came to me not at once and during the development of the game I made some hasty steps. First, I have started with logo development and an attempt to find a visual language before the establishing metagame and game core. And secondly, a hasty action on the detailed design of the game flow before the main gamecore and game mechanics is formed.
Initially, my research question sounded like:
How usage of new technologies can help to stimulate mental agility and establish social ties through a game?
But then I focused on the narrower side of this issue. I wanted to create a game first of all entertaining and catching and also can become massively popular. And after game market research, I chose to work in a niche of puzzle games. There are few reasons for that. First, it’s a genre for casual players and it’s one of the most popular genres. Second, this genre requires the player to use cognitive skills including logic, pattern recognition, sequence solving, and word completion. In my case, knowledge in the field of history.
During my research, I figured out that having a pure puzzle is a very challenging in terms of revenue and monetization. According to social trends in mobile gaming:
- Genres Mash up:
Action, Adventure, Role Playing Games (RPG), Massively Multi-Player Online (MMO), Strategy – there’s certainly no lack of genres that can be used to categorise any specified title. However, these definitions of genres are becoming increasingly blurred (Adweek, 2014).
- Physically collaborative games
Virtual reality and its experimental tech contemporaries are exploring new ways to incorporate the body as more than just an anchor to the physical world. As Ghislaine Boddington, creative director of body>data>space, noted in her talk on virtual reality and the “internet of bodies”, the hope for the future is in recognising and augmenting physical bodies in games and play (Webber J., 2016).
- Special Events
The last thing you want to have a player feel, regardless of the game they’re playing, is unchallenged, but that doesn’t necessarily mean adding more levels which can take up a lot of design time. Event driven challenges are a perfect way to give players more of what they love — in this case, generally adding more to the main storyline of a game (Adweek, 2014).
- In-Game Appointments
By design, social and mobile games are created with the intent to keep players coming back for more. Whether they win or lose, players will log in or play for short gaming breaks as part of their hectic daily schedules (Adweek, 2014).